

You see, in real life, the effectivity of AA tanks was not very high. A partial solution is to introduce the AA tanks (flakpanzers), but guess what: that’s unhistorical. That won’t matter to you, because you are dead and frustrated. Whenever you have an enemy that can kill you with a huge advantage, it’s always frustrating, no matter that your fighter cover will kill him a minute afterwards.

You might say, yea, it was historical, but the thing is, the entire concept is flaw from game point of view. You heard Jingles, it was just frustrating. The video touched two important elements I think.įirst one is the airplanes and tanks on the same map. I am glad World of Tanks is an unrealistic arcade game, because that allows the developers to balance it much more than if they only “went for maximum balance”. In my eyes, the entire video said something that a lot of people seem not to understand. So, watched it? I did, because I think it was very interesting. First the video (the first few minutes are touching another matter, but I will get to that also).

Given my attitude towards Wargamine EU, I am sure why you understand while I haven’t written about him earlier, but he made an interesting War Thunder video, that everyone, who wants “more realism” in the game should watch. I probably don’t have to introduce Jingles, videomaker extraordinaire and Wargaming EU’s finest, along with Quickybaby.
