But he has dogs, and they’ll bark if they hear you creeping around, so you have to deal with them too-either by distracting them with some discarded meat or, if you can live with yourself, killing them as they sleep. You can approach him during the day and simply ask to buy it, or you can sneak into his house at night and steal it while he sleeps. One quest involves stealing something from a man’s house, and gives you an early taste of this reactivity. It’s by no means a perfectly accurate recreation of what life was actually like in the Middle Ages-Henry would probably die of dysentery or something in the first act if it was-but it does a good enough impression of one. And there’s something refreshing about how it trades these familiar fantasy tropes for something more understated and realistic. You’ll never cast a spell, slay a vampire, or fulfil an ancient prophecy. There are no goblins, enchanted swords, or mages. Kingdom Come is an RPG without the dungeons or dragons. But his spirit and determination keep his head mostly above the water, and he’s an effective guide through the complicated culture and politics of this harsh, unsympathetic medieval world. As he reluctantly leaves his old life behind, becoming a page for a lord who takes a shine to him and finding himself on the frontline of a bloody war, he’s just as overwhelmed by everything as you are. He’s so normal, so unassuming, that his presence provides a firm, relatable foundation for the story. There isn’t much to him, but I think that’s the point. It helps that Henry is such a likeable hero.